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Jouaram_steam

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Posts posted by Jouaram_steam

  1. 16 hours ago, Mikerophonez said:

    [I shot a staff member while he was invincible and he said it was ardm, then proceeded to say "okay you are free to go" then banned me, I don't know if he had the wrong steam id posted or something but I should not have been banned]

    The logs do not match up with 'i shot a staff member' it appears you got let out of the sit and then went and MRDM'd as a Dwarf. 

    If you believe this to be incorrect you can re-appeal but without proof it will likely not go in your favor. I would only suggest remaking the appeal if you have clips available that prove your innocence. 

  2. ACCEPTED

    I have seen you on the server a few times whether it's through spectate or running across you and I think you're a fun player who doesn't have ill intent, as long as you're able to focus and put effort in to staffing you should do good. Good luck and show us what you can do - be sure to wait for your Mentor's message and plan before taking sits!

    Your assigned Mentor is: @RevoltPlays

    Be sure to click on and read all links below before taking a sit - keep an eye out for a ping in #rookie-barracks on Discord for further information. 

    Staff Handbook Link

    Punishment Guidelines Link

    T-Mod Initiation Sheet (MUST READ)

  3. ACCEPTED

    I haven't interacted with you much however you have managed to gain a lot of positive Community Feedback and earned yourself a shot at T-Mod to let us see what you're capable of. Good luck and be sure to wait for your Mentor before you begin to take sits. 

    Your assigned Mentor is: @Dreadnaught

    Be sure to click on and read all links below before taking a sit - keep an eye out for a ping in #rookie-barracks on Discord for further information. 

    Staff Handbook Link

    Punishment Guidelines Link

    T-Mod Initiation Sheet (MUST READ)

    • Cool 1
  4. I think this could be a funny job if it was restricted to the camera swep + lockpick only disallowing them from damaging players and only doing their set objective. 

    This is the sort of thing that lets me get a bit more creative so I'd enjoy making this, I will add it to the list. Thanks for the suggestion.

  5. Accumulating hits is a decent idea although wouldn't work with the current system and would require a lot of reworking. 

    The second idea about double crossing would be okay but rarely ever used as 80% of hits are usually randomized which wouldn't be double cross-able. 

    I think overall this didn't gain enough attention for me to consider tweaking it and I don't think it would make much impact or difference. Thanks for the suggestion.

  6. I don't get it, I am convinced the +1's where bribed. The video where he says my name is mud does not sound like it'd work as a swep its very quiet and covered by music, if you manage to get a clip that could be used this could be considered but it's still very.. weird O_o - Thanks for the suggestion, denied.

    • Sad 1
  7. This would be a lot of work, probably more than the miner system itself so it'd need to be well received for me to put the effort in to making it. 

    Currently there is not much positive feedback so I will deny this but feel free to re-post a similar suggestion down the line when the time feels right. Thanks for the suggestion.

  8. Coinflip for Aether Bucks could be okay but it may cause issues with people buying AB for real money, instantly coin-flipping it and losing it all similar to how people would buy guns on ret from the store and then gamble it and lose it instantly leaving them with nothing. This could be comparable to opening crates but with coinflip and gambling usually one party is pressuring the other to do it which is where my concerns come in. 

    I think for now this suggestion should be denied and looked back at in the future. Thanks for the suggestion.

  9. The NPC additions is a possibility if players are struggling to find the one in spawn however I haven't seen that as much of an issue yet. 

    The jackhammer could be a temporary crafted item that breaks after certain uses but farms crazy fast, I think something like that to spice up miner wouldn't be terrible. 

    As this is two suggestions in one I am going to deny it but I will add the jackhammer to the list to look into. Thanks for the suggestion.

  10. Allowing raiders to return would lead to a friend playing super safe for 3 minutes then tagging their friend in, repeating infinite times until the raid timer is hit. 

    This is a boring, unhealthy playstyle and should not be encouraged - raiders get the benefit of risking nothing whilst basers risk everything they've bought/upgraded which is why it leans in the basers favor. 

    Basers coming back after a short time encourages raiders to push through as fast as they can which is not a bad thing, I personally do not think this needs to be changed but if you still think it should repost and gain more responses for it to be considered. Thanks for the suggestion.

  11. I have actually been testing with this job, it would be forced to its K9 swep similar to cat/goat with a bite that stuns similar to nightstick and a contraband scanner sniff. 

    Thanks for the suggestion, expect this to be added by the next gameplay update. 

  12. Raiding and basing is a controversial topic. 

    Basing being strong benefits majority of players who want to earn money, which is a lot of the players. Of course it'd be boring if they had no risk when basing which is why the raiding tools available are there with more being added - the basing rules should not be restricted in favor of more tools being added. 

    Many raiders who actually try and are skilled do manage to raid bases often and with the raid stick being available it can usually end up worth it for the raiders. Bases can look scary with the zig-zag and one-way meta but it's definitely possible if you use more than just a gun when raiding, think nades and positionals like thermites. 

    I am a strong believer that effort should have to be put in to have a successful raid, on ret raiding was way too fair and resulted in less-skilled players never being able to base due to dying every base defense and losing all their entities. Of course this made raiders happier but generally that's a smaller portion of the playerbase (which I am still trying to appeal to but without it being a free raid every time). 

    Raiders can come back every 20 minutes and learn the base they're raiding, eventually it should result in a successful raid and by that time the raid stick value would have increased to a point where it's worth it for the raider.

    This suggestion is denied but the idea is always kept in my head and is constantly trying to be balanced in a way that fits my agenda stated above. Thanks for the suggestion.

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