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paradox

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Posts posted by paradox

  1. On 3/2/2022 at 7:05 PM, Jouaram said:

    It's not just the logging part of it, it also notify's the player that they can now kill the cop due to receiving damage

    you're allowed to kill police for running at you with the baton out, whats the point of WAITING until they hit you. most of the time if you get hit the fights already over.

  2. for tango's suggestion to add a dot that has the type of weapon they are holding i am going to give this a +1, its annoying to be arrested for skittles gun or something similar when the laws only say no GUNS out in public

    for the main suggestion, mayor should have complete control over the law, if he doesn't then there would be no reason to play the job other than for the money.
    -1

  3. On 2/28/2022 at 2:11 PM, Jouaram said:

    I see Axolotl getting BROUGHT in logs but I do not see them being returned, it also looks like the crossfire advert was just before being brought and not after. 

    I am curious what the mic-spam part of the ban is as nobody has mentioned it yet. 

     

    On 2/27/2022 at 7:49 PM, Sad Axolotl said:

    In-Game Name: Axolotl panda

    SteamID: STEAM_0:1:195799533

    Who Banned You: STEAM_0:0:602602685/ scrim was here

    Why Should You Be Unbanned: I was just buying a weapon and upgrading it so I went into spawn to avoid getting arrested by tom, then I go the other way out of spawn to residential, walk around fountain eventually come back to spawn either by getting killed or getting arrested (idk this was a few hrs ago.) Anyways, I get my attachments then kill my hit but in the process I crossfire Tom. At this point I had to go to my moms engagement party. (if you absolutely need proof that I left for an engagement party I can provided it.) I never mic spammed, and the warns are kinda deserved. Anyway, Thanks for listening to my TED talk

    Screenshot_17.jpg

    So @scrim was here if im reading this right, his ban was going to be a 3D until he said something in chat and then you extended it to a longer ban?

  4. 43 minutes ago, TangoDown said:

    It sounds fun and all But Dwarfs as it stands now is That serious of a job. 9/10 players (in my opinion) who play any of the dwarf jobs Do so to kind of do there own thing and this has held true with the implementation of the dwarf gang jobs. I have tried organizing and doing things with dwarfs as a group and most of the time when any one try's to do that no one responds.

     

    TLDR: Dwarfs maybe be a "Group" of people but they are not Organized

    Yeah but like, I have had plenty of gang fights where we are organized, or remember that island resort for dwarves? Its pretty simple to make them organized, give them power like PD in the server, or like specific roles.

  5. 1 minute ago, TangoDown said:

    I'd be a Firm No on Dwarfs PD Raiding. all the other stuff I mean it would be nice but I don't believe it would really be necessary and Just complicate Something that should be simple Dwarf Gangs Killing Dwarf Gangs.

    Why not? Imagine a swarm of small people rushing to kill the mayor? That would fit with the whole goofy ecstatic that Dwarves and Aether has in general. Plus we could make it so they can only raid the PD to release their gang member by making it impossible for any of the Dwarves to get money from vault or mayor safe?

  6. Suggestion: Give gang dwarves classes such as Crip Dwarf Shotgunner, Blood Dwarf Rifleman, Crip Dwarf Leader, Blood Dwarf Support, exc. (This would apply to both gangs not just Crip or Blood).

    Link To Relevant Addons: [LINK]

    Media/Screenshots/Videos: [SUPPORTING DOCUMENTS]

    How will this improve the quality of Aether?:
    Give gang dwarves classes such as Crip Dwarf Shotgunner, Blood Dwarf Rifleman, Crip Dwarf Leader, Blood Dwarf Support, & Crip Dwarf Runner. (This would apply to both gangs not just Crip or Blood).

    I'd also like to see the gang dwarves moved to their own category in the F4 menu to give more room for other classes, especially if this suggestion is accepted.

    FLESHED OUT LIST OF CLASSES, WEAPONS, AND BUFFS: 

    • Shotgunner:
              Spawns with a shotgun instead of the regular gang pistol.
    • Rifleman:
             Spawns with a rifle instead of the regular gang pistol.
    • Leader:
             Has ability to demote any and all gang specific dwarfs (only for the gang hes apart of)

             He spawns with a shotgun, pistol, & an unarrest baton

             He is allowed to raid PD with the other gang specific dwarves if one of their dwarves is jailed

             Blood Leaders give automatic 300HP on spawn and 40% extra damage (armor by default in GMod & HL2 gives you 80% resistance so I thought this would be a nice counter) and Crip Leaders give 100% Armor on spawn and automatic armor regen (every 2 seconds you go up 25%, after you take damage you cannot receive armor regen for 6 seconds)
    • Support/Medic (haven't decided on name yet):
             Spawns with healing items (armor & medkit)

             Automatically spawns with 300 HP & full armor 

             Spawns with default gang pistol

             One IDEA (this is just an idea) is to have him spawn with a Battle Dispenser than has a specific team color and will only heal gang members (red or blue, the model already has options for this), we already have this addon added too along with the weapon (ArcCW TF2 Engineer, arccw_tf2_minides).
    • Runner:
             Spawns with default gang pistol
       
             Spawns with a Climb SWEP
       
             Has incredible speed boost (same as Runner)


    This is a VERY rough idea of what the dwarf gang system could turn into. Although its a rough idea it still gives some insight into a better system.

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