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Zem

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Posts posted by Zem

  1. 1 hour ago, Arestios said:

    Just make a twitch account and use the twitch feature available from the tv addon we have

    That's definitely an option, but that does have its limitations by a player's hardware and network capabilities

  2. Suggestion: I think it would be cool for there to be a newscaster/cameraman job that has a camera that can broadcast to TVs. They could report on raids, do interviews with players like the mayor or PD

    Link To Relevant Addons: Not sure if this is an existing addon

    How will this improve the quality of Aether?: More opportunity to RP and such without the need of raiding

  3. Plenty of people have voiced opposition to Breach Juice being OP on the server, the discord, and the forums. It seems to me that the only people complaining about its change are the ones who abuse it or raid constantly.

    I agree with Jouaram that other raid tools need a buff to balance some things out.

    It's important to keep in mind that balancing weapons in tools in video games is difficult. When you have standalone games it can take a full dev team years to get things where they think they should be, while still allowing there to be metas (that occasionally will get changed). That's without them adding additional content. The wonder of GMod is that it's a sandbox game that allows servers and players to easily access additional content. You could make a comparison to a server equivalent to an entirely new game, given how much work and thought goes into it. With new SWEPs and weapons added, balancing is something that is needed. In order for that to be carried out, there has to be open discussion and acceptance in that some things might be under whelming or may be OP, and how we can come up with solutions for that.

    It's rather unanimous that prior to it's changes it wasn't a fair aspect of the game, and it's restriction to BMD is in attempt to make it more balanced. It's still available for use, a raid just takes preparation in another regard now.

    This struggle with both Breach and Tac Juice are not only testaments that they are in need of balance, but also that other weapons and SWEPs are in need of correction.

    • Like 1
  4. 6 minutes ago, luxeray said:

    i don think breach juice op tbh like with how strong guns are in this server u kinda need a thing like that to make raiding at all viable if u stand still for more than a second u will die

    Breach juice was absolutely OP. I recognize there are lots of OP weapon SWEPS, but I think that those need to be balanced as well. There's already a large learning curve with the server compared to "normal" servers, in many terms, including base building.
    Perhaps there's a solution that makes Breach Juice available to players but not OP like before? Such as a large cooldown, and a shorter delay between its pulses?
    Leaving Breach Juice to be OP will completely get rid of any utility other raid tools have, and not present a more premium option like it should.

    Also, it makes a lot of RP sense for it to be sold by BMD, and gives incentive to be a BMD and have that sort of player interaction.

  5. I only think it should come back if it gets reworked and has a large buy cooldown.
    Otherwise, it being sold by BMD makes sense and still allows players access to it.
    Players should have more ways to be able to raid and support their raiding party, and I think that's what is needed, rather than a broken breach juice.

     

    -1 from me without any changes

    • Like 1
  6. Suggestion: I suggest that the TF2 Medi-gun gets buffed, to provide an opportunity for players to be more of a support role for raid parties to help get through more difficult bases. I think it would be rather simple to code in an Uber Charge like it does in TF2, and it could refill the armor of the player being healed. Maybe it could be set to 150 or 100? I'm not sure what would be balanced. It could have a decent cooldown as well, whatever would seem reasonable. In TF2 it's 60-70 seconds of consistent healing on players to build up an Uber charge, and it lasts for 8 seconds, though the latter isn't necessarily relevant in the former aspect of my suggestion. If the aforementioned isn't good enough, perhaps while the Uber Charge is enabled it also heals the player at a faster rate for 8 or so seconds.

    How will this improve the quality of Aether?: I think a variety of ways to provide players to build, defend, and raid bases is important to the potential and fun of the server. This could provide an opportunity to buff raiding a little bit, add a unique quality to a generic healing item, and create more of a support-type role for raiding parties to add variety in gameplay.

    • Cool 1
  7. 17 minutes ago, Jouaram said:

    Honestly now that weapons have been toned down a bit across the board and will continue to do so I have no issue reducing Tac Juice a tad more - I do 100% agree with the whole 'I damaged a player from 300 to 20 now he's back to 300 instantly' but do not agree with removing binds or removing the tac juice, to compromise tomorrow I will be testing Tac Juice healing a flat +150hp only. I will keep this suggestion open to continue discussions on this topic. 

    When it comes to breach juice, it is definitely discouraging for uninformed players when the classic base designs do not work but without it the stronger bases are impossible to raid - I think a good compromise to test is having it inventory-able and sellable by the BMD; this may make it get underused or not used at all but that can be monitored. 

    Blowtorches however are something that has a long cooldown and is easily defendable once you have knowledge it exists; however the price may have fallen from the pricier standpoint due to the current economy and the price will be increased. 

    Wait for these to take affect tomorrow's restart and see if this makes it feel any better to play against. 

    (I would also suggest to create separate posts for things you think need suggested and not just write them post after post, it's unproductive to respond to multiple things in one post)

    Roger that rubber ducky, I'll make separate posts for individual suggestions in the future. They just kind of seemed related, that's why I put them in one post.

    Thank you for hearing out the post and putting some changes into effect. I appreciate it, and hope other players will as well.

    EDIT: All hail Jouaram

  8. Tac juice and breach juice should be sold by a job, not available to any player at all times. Needs a much higher cool down, and binds should not be allowed for it.
    If players need healing, maybe that's an opportunity to make a support job that heals people actively, rather than only spawn an entity that does a one-time heal (mob doctors).

    Also, I do not, nor will I ever subscribe to "if you can't beat em, join em"

    • Suspicious 2
  9. Suggestion: Ban tac juice binds or get rid of the command for it. That shit while being raided is stupidly overpowered and has no business being allowed.
    Tac juice also needs a hard nerf
    Blowtorches are absurd as a concept as it is, but I'll swing with it. But it's absurd that I need to have 12+ props as a single wall to counter a party of 4. let alone if the raiding party is larger.

    Link To Relevant Addons: N/A

    Media/Screenshots/Videos: N/A

    How will this improve the quality of Aether?: It makes building a base and defending it absolute cancer.

  10. In-Game Name: John Harrison

    SteamID: STEAM_0:1:512271730

    Player/Staff You Are Reporting's Name: Pecker Wood

    Is This Complaint For A Staff Member Or Player?: Staff

    Reason For Complaint: jailed and warned me for RDM when Monke kept slapping me around the map to make me take damage from the world because I called Plinko rigged. I warned Monke several times to stop slapping me, when he didn't I shot him.

  11. 9 hours ago, Dreadnaught said:

    -1

    This would be extremely tedious for staff to watch over and with some of the weird places for bases you can't help but shoot from an elevation because of how the building/natural map is laid out

    I've had to administrate it before when I was staff for a couple different servers in the past. Once it's an established rule. players know to follow it.
    I'm not sure what you mean by some areas in the map causing people to do such, unless of course you're speaking of having doors at the top of some stairs, which I would say would be an exception of the rule in that case, especially considering that it's straightforward as to where the base would be defended from.

  12. 1 hour ago, Danny_Mcflurry said:

    I agree with the shooting from above but I believe shooting from behind is fine as it is.

    Shooting behind is fine, it was just being used for an example as to how the height advantage is going to be even more broken.

    1 hour ago, Engineer Gaming said:

    -1 there was a rule like this in another server and it was hell

     

    I don't see how stopping someone from doing something can be hell. From what I've seen and understand, being shot from some window you couldn't or wouldn't see before is hell. However, we are all entitled to our opinions.

  13. Describe your suggestion: Pretty straightforward, disallow shooting windows of any kind that are of any sort of height advantage. Shooting down onto a raiding player, or shooting them from behind and above. It's nonsensical to not have this as a rule. There's a reason every other server in existence has them banned.

    Link To Relevant Addons (If Any):

    How will this improve the quality of Aether?: Bases can already be built to be incredibly resilient against raids, and I think it's unfair to raiders to have to deal with this on top of what they already deal with.

  14. I can type at 115 WPM, and I've seen you blow me out of the water. A delay of 112 ms is going to stand regardless of entering something in console or in chat.
    Just seems sus, especially with how you'll need to also type "say" in the console.
    I'm pressin' x to doubt here bud

  15. 5 minutes ago, yousetoffmytrap said:

    !setjob user citizen

    Right, you can do that but you would have to investigate whether or not they're AFK. And even then, you would have no idea how long they were AFK.
    I think that method should stand, however an automatic removal of a job after 10-20 of no activity makes a lot of sense.


    + 1 support on suggestion

    • Love 1
  16. I was surprised when I was an officer for the first time on the server and found out the battering ram doesn't automatically lower after bashing a door. Such a thing does add a small amount of time to it's use. I think perhaps a small use timer on top of that would suffice.
    If we're all about allowing bases being difficult to raid, it doesn't make much sense for a cop or two to be able to completely plow through a base like it's nothing.
    That being said, I also think it should be within certain officer ranks to be able to brute some things, and not have to buy things like EMPs.

    +/- neutral

    **** EDIT ****
    After reading points made below, I'm changing mine to:
    Police are an authority figure, not normal raiders, and good base building will handle things.
    -1 support

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