Jump to content

Acmerica

Moderator
  • Posts

    255
  • Joined

  • Last visited

  • Days Won

    13

Posts posted by Acmerica

  1. 1 hour ago, paradox said:

    -1 I agree with Trem0r and have taken a look at the code for myself. Heres some snippets: 

    Completely useless testing code he never removed

     

    hook.Add("zfs_OnSmoothieMade", "zfs_OnSmoothieMade_Test", function(ply, Smoothie, SmoothieID)
    	/*
    	print("zfs_OnSmoothieMade")
    	print("Player who made the Smoothie: " .. tostring(ply))
    	print("Smoothie: " .. tostring(Smoothie))
    	print("SmoothieID: " .. SmoothieID)
    	print("SmoothiePrice: " .. Smoothie:GetPrice())
    	print("////////////////")
    	*/
    end)
    
    // Called when a player buys a smoothie
    hook.Add("zfs_OnSmoothieSold", "zfs_OnSmoothieSold_Test", function(ply, Price, Smoothie, SmoothieID)
    	/*
    	print("zfs_OnSmoothieSold")
    	print("Player who bought the Smoothie: " .. tostring(ply))
    	print("Smoothie: " .. tostring(Smoothie))
    	print("SmoothieID: " .. SmoothieID)
    	print("Price: " .. Price)
    	print("////////////////")
    	*/
    end)

    The official worst code lining I've ever seen 
     

    zclib.NetEvent.AddDefinition("zfs_sweetner_fill", {
    	[1] = {
    		type = "entity"
    	},
    	[2] = {
    		type = "string"
    	}
    }, function(received)
    	local ent = received[1]
    	local SweetType = received[2]
    	if not IsValid(ent) then return end
    	local effect
    
    	if SweetType == "Coffe" then
    		effect = "zfs_sweetener_coffee"
    	elseif SweetType == "Milk" then
    		effect = "zfs_sweetener_milk"
    	elseif SweetType == "Chocolate" then
    		effect = "zfs_sweetener_chocolate"
    	end
    
    	zclib.Effect.ParticleEffectAttach(effect, PATTACH_POINT_FOLLOW, ent, 1)
    	zclib.Animation.PlayTransition(ent, "fill", 1, "idle", 1)
    end)
    
    zclib.NetEvent.AddDefinition("zfs_smoothie_sell", {
    	[1] = {
    		type = "vector"
    	}
    }, function(received)
    	local pos = received[1]
    	if pos == nil then return end
    	zclib.Effect.ParticleEffect("zfs_sell_effect", pos, angle_zero, LocalPlayer())
    	zclib.Sound.EmitFromPosition(pos, "cash")
    end)

     

    It's gmod are you surprised

  2. 5 hours ago, ThiccYe said:

    +/-

    I don’t see why not; Assassin is meant to be the ultimate hitman with all the tools needed. But it also makes undercover hitman less unique of a job, so I’m indifferent on it. 

    Never thought I would say this but I agree with thiccye +/-

    • Haha 1
    • Cool 1
    • Surprised 1
    • Silly 1
  3. 6 hours ago, RevoltPlays said:

    I'll just paste what i said on the other suggestion for this

    -1

    Our current meth system is basically the ideal AFK farming job. Removing it would leave bitcoin as basically the only valid option for non-active farming methods which I think would be lame

    agree -1

    • Silly 1
×
×
  • Create New...
Reach out for any assistance, if you cannot find a method of communication here reach out on the Forums. Email - [email protected]