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Ballsack

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Posts posted by Ballsack

  1. 14 hours ago, Goku said:

    My point here was to make builder feel different from premium and the price hike is to keep it away from people who just want to minge as they most likely are not gonna spend $20 - $25 for something with a higher prop limit. $3 is easy for them to grab for 40 extra props.

    there are definitely people who would spend the money on this rank just to wreak havoc, the current max prop limit already has it’s capabilities of being abused if someone knows how.

  2. Uhhhhhhh no. -1 you already get ab and money from being banker and a lot of it at that and 90 percent of the time the banker is afk not gonna say any names but one of them rhymes with little blister lol

  3. Suggestion: Add a tab in the level up perks list that shows the perks of prestiging.

     

    Media/Screenshots/Videos: image.thumb.png.fb6416373b4ea0bfbacaa568de9d7af5.png

    How will this improve the quality of Aether?: Me personally I have no idea what the different perks of prestiging are thought it would be nice to know i might actually decide to prestige higher than 10. Knowing what the different perks and benefits of prestiging might give other players and myself more reason and encouragement to prestige more. 

    • Like 1
    • Giddy 1
  4. 7 hours ago, EisenDrag said:

    Would be better to scale the amount you mug from the victim, maybe 5% of their money if below 100mil, and scales down the closer they get to 1bil. The cut off being 0.1% maybe at 1bil. This is to avoid destroying a new players experience, imagine you just made your first mil on the server and some guy mugged you and grappled away to mars.

    Also imagine having 55 billion dollars and you lose 5 percent lol

    • No Comment 1
  5. +1 I think this would make mugging a lot more interesting. It’s still fun to chase and kill the players who do mug you for some pennies but a higher pay out would make it a lot more fun. Maybe also lower the mug cooldown per player to like ten minutes or so instead of thirty minutes it’s no fun running out of people to mug.

  6. Suggestion: Add Meta Data for "Shadow Remover" and "Precision > Disable Target Shadow"

    Link To Relevant Addons: N/A

    Media/Screenshots/Videos: N/A

    How will this improve the quality of Aether?: It takes a lot of time to Disable these shadows on a big build would be nice if you could save the dupes and past them down with these Shadows already removed.

    image.thumb.png.0d24df2649ab7e939664a2e1bc668409.png

  7. 23 minutes ago, Donnie said:

    I think this would be too contextual and we should stick to a static height requirement to avoid confusion / having to check every ceiling prop in a given base.

    That height should be enough to walk under no higher 🙂

  8. Suggestion: Change building rule #5 it is the movement restriction rule stating when building a base the base path must have no movement restrictions such as, left to right movement, forced crouching, and jumping even though it isnt specified. Jumping is the target of this suggestion to allow it to be restricted.

    "Your base must be a clear and accessible path with no movement restrictions or forced crouching.

    • Movement restrictions also include drop, trap and maze bases."

    Media/Screenshots/Videoshttps://medal.tv/games/garrys-mod/clips/1VNPIznBi80xM3/d1337Vr3monD?invite=cr-MSxLelUsNDM4ODQwODYs 

    How will this improve the quality of Aether?: The clip Ive posted shows the difference between restricting head space and preventing someone to jump vs nonrestricting head space allowing a player to jump and crouch jump which makes the player go significantly higher. You throw in the ability to move quickly with movement items on top of jumping or moving up and down through the base path it makes it very difficult for a defender to be able to kill an attacker. Not only that but people have already been building bases that are restrictive to jumping because it wast quite specified and it had never really been enforced and still inst really enforced.

    Edit: another thing i forgot to mention is with the base path having a maximum travel time of 30 seconds its near impossible to do so In any base without layering the base path and if you cant restrict head space there isnt enough room to layer the base path and get to that 30 second mark.

    • Like 1
    • Suspicious 1
  9. Hello everyone, this is Shane. I work with him, he’s a pretty alright guy, he’s one hell of a chain smoker. More times than not Shane is lost in the sauce and just staring out into nothingness. I often wonder what he’s thinking or if he is even thinking at all. 

    IMG_0313.jpeg

    • Like 4
    • Cool 1
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