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TangoDown

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Posts posted by TangoDown

  1. I agree with Monika; adjusting the pay rate could make it more appealing.

     

    As for losing seeds during a raid, it's wise to keep a few jars of your "god weed" in your inventory as a precaution. I'm unsure if that's still an option, but if it isn't, I recommend changing that. 

    • Like 1
  2. Besides people farming for positive rep, you would have people who hate mongers/trolls/and so on do the opposite and rep other players, and you would get others to do the same because they don't like them. It would become a popularity contest amongst groups and not serve its purpose.

     

    -1

  3. Regarding your being kicked from the game, I believe it is reasonable to kick a player who's afk from the game. It is unreasonable for me to have to remove 125 Props from your base because you were afk and your base had issues.

     

    As to my "Rule Knowledge," I did look at logs and saw your advert Raid 6 minutes ago. I know the raid time rule. I brought you up to ask you because I wasn't 100% Sure if you had finished despite it only being 6 minutes. If I'm not 100% sure about something I ask, I don't just assume. 

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  4. 3 minutes ago, Vetes said:

    As for bankers, it's been talked about a lot, but I do agree that adding a AFK kick to the banker role would help make sure they're doing their job and not just milking the bank.

    I 100% agree with this, but I think the idea of asking for money is a bit of a red herring. As one of those people who are on the server almost 24/7, I don't find that AFK'ing makes you a whole lot of money, and if you are driven to obtain things (which I am not) from Unbox or wherever you're not going to depend upon passive/afk money. I don't think nerfing banked printers will help much.

     

    I will add, though, that I think what you are seeing now is the Unbox economy (and that's what the servers economy is based upon, in my opinion) grows with Holliday(s) and new Items, so it is natural to see an uptick of players when one of those two things or both happen. So all this talk about the server being dead/feeling dead is cyclical and WIll enviably be brought up again (not saying that changes can't be made, just that it will never be 100% solved)

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