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Building Rules Update & Overhaul When basing with other players you must be in a party with them for them to be able to defend the base. Bases only require 1 working entrance. You can own 1 raidable base which should not include multiple buildings. Apartments and other large buildings that include multiple rooms count as 1 building if they have an ownable front door. You are allowed to own an extra base/building for RP-Only purposes but it must not attach to or benefit your raidable base in any way. Your base boundaries are from your front door up to the start of the sidewalk, if the sidewalk is right outside your door you cannot build outside. Basing on roofs is allowed, however all props must be within the roof boundaries with the exemption being a visible ramp that leads up to the entrance of the base. Alleyways can be built in and used as a defense if it follows the width and height rule and is owned by your base. Your base must have a distinct path that raiders can follow with no misleading/eyesore colors, materials or effects. Props and fading doors cannot have completely clear or invisible materials/colors. Your base’s path must be at least the width of plate150.mdl & height of interior_fence002d.mdl A full sprint run through your base start to finish with no doors should take no longer than 20 seconds. Your base cannot hinder the movement of the raider in any way including but not limited to forced crouching/jumping/falling. If the room inside your base does not meet the height requirements you must utilize the full height of the room. You can have 3 Keypad-Controlled fading doors & 3 Buttons in your base. Your Keypad & button controlled fading doors must be raidable with all raiding tools. Buttons must be attached to the door they control and be set to toggle. Raiding tools include lockpicks, keypad crackers, battering rams, EMP grenades or any other type of breaching tool. You can only make the raider crack each keypad you have 1 time each to get in and 1 time each to get out. Your base can utilize a maximum of 9 turns, a U-turn counts as a single turn. If you are uncertain whether your base has more than 9 turns or not, stand at the start of the base walk in and go keypad to keypad, every turn/u-turn that is forced by props counts towards the 9 until you're fully inside of the base. If your path forces the player to use a ladder this counts as 1 turn. Raiders/Defenders must have at minimum their shoulders and above damageable & visible when using weapons. You cannot utilize any special weapons which have an entity linger during raids or base defenses. One-way props are not allowed to be shot through. No-collided boxes that give you 'invincibility' by standing inside are strictly forbidden in all cases. Fences cannot be materialised with any material other than the wireframe material. If you're basing you and your base members cannot destroy raidables whilst a raid is ongoing. The Police Departments and Bankers bases can use as many keypads as the tool lets them. Only PD members can base inside of PD. Only Bankers and Bank Guards can base inside of the Bank. RP-Only bases do not have to have a valid entrance for raiders as they cannot be raided. If your build is intentionally obnoxious and an eyesore with no RP benefit it may be removed.
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The Bug You're Experiencing: Gold digger jars being a shit cunt. Can you reproduce the bug, if so, how?: Combining the jars together causes them to delete themselves out of existence. Examples of the bug (images, videos): Nunya Bissniss
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Hello friends and strangers, it has been quite awhile since I was last here. Life has been taking me on a journey these last few years and so I've been inactive here for quite some time. I'm happy to see the community is still alive. More recently I've felt the urge to play some DarkRP, so I'll be online for a portion of this upcoming summer. I hope to see some familiar faces and meet some new friends along the way. - Praxis, or Lemon, whichever you remember me by.
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