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Suggestion: Reverting the change to building rules where buttons must now be set to "toggle" Link To Relevant Addons: N/A Media/Screenshots/Videos: N/A How will this improve the quality of Aether?: In my personal experience with building, basing and using dupes, toggle buttons are inferior and add really nothing to benefit raiders of modern Aether. Everyone uses sweps or entities that allow them to blow open doors anyways. I feel that this rule change mostly inconveniences base owners during building and after raids. If you are pasting someone else's base, you must go through and change all buttons to toggle (if its an older dupe before the rule was changed). And after raids, you must either hit a key bind (if its your base and you are aware which one that is) or manually reset all doors. Rarely do I ever see a base where the button doors are first, so raiders never really get to the point where they would need to fall back past an opened toggle door (and like I said previously, probably just used a swep or entity to open the doors anyways, leaving it open for quite some time) Thanks for coming to my ted talk, please fix Edit: To alleviate the issue for newer players without access to those sweps/entities, change the rule to "Buttons must clearly be displayed and no-collided in the middle of the fading door they open" but make them an option to be toggled or held, builders choice.
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Im going with Enzo on this one, youre far too young IMO to have staff at this point. Not to mention the lack of activity on the forums/discord before making your application. You joined forums 1 hour ago and your first post is an application. The community seems to not even know who you are previous to this post. I am the one who -1's
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I can't say your application is bad, you've clearly put proper research in, and your answers are correct. However, I feel like your playtime is still a bit too low, and also I'm not sure if Dovich has the authority to say you can have clearance to post an application. Unfortunately, -1
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-1, way too young to be staff. Even if you've been approved by a higher up, I can't condone someone as young as 13 to become staff as it contains a set of responsibility and professionalism let alone the maturity and levelheadedness that is require as a staff member.
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In-Game Name: Walter HartweL Age: I am 13 years old. (Approved by dovichmolotov25) Steam ID (Use steamid.io): STEAM_0:0:775012810 Discord Tag: waiterhartwellwhlte Playtime (!time in-game): 3d 9h 49m Timezone: CST When do you usually play? (e.g. Weekdays 5–9PM): Weekends, 5:00pm To 12am Steam Profile Link: https://steamcommunity.com/profiles/76561199510291348/ Why do you want to be Staff?: I think I should be staff because I can bring an active member to the staff team. I learn very well, And I love this community. How do you believe you can make Aether's environment better?: I can bring an active member to the server and a very understanding and nice member to the community. Have you read the rules fully, understand and feel comfortable enforcing them as correctly as possible?: Yes. I fully understand every rule. Space for any extra comments you might have (feel free to speak your mind): I don't like to speak because I am sensitive about my voice but I am sure I could try to talk more for this server. Also, if anyone sees this, feel free to message me on discord or meet me in game for any questions .😊 Give one example of RDM: Someone just talking with their friends outside their base, But then someone RPGs them. Give one example of NLR: Getting raided and then killed but coming back instantly (within the 3-minute time frame) to steal the base back What sign would a player place on their base to avoid being raided whilst having no raidables?: A sign 75 size or higher saying "BUILDING" or "RP ONLY". If you get RDM'd are you allowed to kill the RDMer back?: No, that will mean both of them would get the same punishment for RDM. Give an example of a Staff abusing their powers: Kicking a player after losing in a raid for no reason other to then benefit their own ego.
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