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Who's Online 4 Members, 0 Anonymous, 49 Guests (See full list)
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Yeah, I completely understand where you’re coming from. Changes like this can easily create new complaints if they aren’t handled carefully, especially with raiding and basing where both sides are affected differently. I think the main thing I’m trying to get across is that there may be room for a middle ground. Raiding could use something that makes it feel a bit less static, and rooftop basing could still have space for creativity without bringing back the old extreme cases. For raiding, that could take many forms. It could be certain tools being adjusted, new utility being designed with strict limits, or a clearer difference between tools that create pressure and tools that are just oppressive. I don’t think there is only one correct answer there, but the general idea would be to give raiders more ways to interact with held angles without making defending feel pointless. For rooftops, I think it’s similar. The enjoyable part is being able to build something more open and creative than the usual building interiors, while still keeping the base fair and simple to raid. That could be handled through size limits, distance limits, rooftop limits, or any other approach that keeps things reasonable. Overall, I just think both topics have some room for discussion rather than being all-or-nothing. I understand the concern about ripple effects, but I also think there are ways to shape the rules so they allow more creativity and counterplay while still keeping the server balanced.
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Of course The player that i mainly saw complaining was called "Stony Tark" but i am not 100% sure if it was him or another player actually called "tony stark" so it might not be 100% accurate
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Your points for raiding and why you personally like building huge bases across rooftops are fair, I just don't see any solution here that wouldn't cause negative ripple effects for both raiding and defending. The only thing I could see being a possible good thing for raiders is having raider specific weapons that are allowed, but then I can see a post like this in the future being made by a baser who doesn't like that they can't use a weapon the raider is using
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For me it’s mainly the creativity/freedom side of it. Building inside a normal building feels a lot more limited because you’re mostly working around the same interiors and the same few strong layouts everyone already uses. Rooftop bases give more room to make something unique, experiment with different shapes, and actually enjoy the building process instead of just copying the usual ground-base meta. It’s not really about making the base stronger. If the base still follows the same raidability rules, has a clear path, is quick/simple to get through, and doesn’t give the defender an unfair advantage, then I don’t see why the location itself should matter that much. To me, a rooftop/sky-style base is just more fun to design. It feels more like building something original rather than forcing a base into a pre-existing room.
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Can you name the players who have stated this or get them to respond here
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