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I will have to do some testing later on tonight, but If I recall correctly, you are able to kill people that are in the pvp zone from the gang point, treating it as if its the same area. It causes issues because you cannot defend any other gang point unless another player is within the point. This zone however marks players outside the point and allows defenders to kill them from much farther away. I think moving the zone farther down clearly marked, or somewhere else entirely would better separate the two areas. Im not saying dont make it a no-risk tree, but make it so that people who are capturing that point have no reason to kill people at said tree. I still do believe the tree SHOULD be in a pvp zone, it just doesnt help that people dont use the pvp zone, only the capture points and Ive seen many times people kill others that are farming because they believe they are within the bubble of the capture point.
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I don't really understand the issue I guess? The tree is intentionally boosted because it's in a pvp zone, you're not really intended to be able to afk at it, the community just seems to be kind and not typically kill those at the tree. What's wrong with this point specifically? It's actually the only point with grass. If you want to more safely mine/chop trees then the intended area is in the boss area but at a reduced rate.
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