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That would be a bad idea with how many weapons there are that do huge AoE damage. Straight up just a really unfun way to be raided. I know this is what Jouaram wants going forward, and he tried to make that change, but right now it's just such a huge transition that a lot of players have either said they'd quit over or already have, and when Aether is already at such a lull in player activity doing such a controversial change I don't think is a good idea right now. It also didn't help that he made the change unannounced which left players without any rule-complaint bases available to use. I do admit that abolishing no-collided walls used in base defense is the best for Aether going forward. This could be a good in-between for now, to limit the placement of no-collided walls. One reason why my base is so strong is it has many attack angles and you can't tell where I will be. If a limitation is put in place, and maybe a requirement that they must be coloured in some way, that could definitely help raiders. On that same topic, I do believe there are other solutions to help raiders beyond another drastic change to basing rules, like the craftable ghost swep that gives partial ESP, and stuff utilities like the controllable manhack swep. I'm also not against re-introducing buffs for raiders only to give them a better chance at surviving while raiding to somewhat conteract how OP one-ways are.
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Suggestion: Revoke the rule stating one-way raiding weapons are disallowed during raids, (tungsten cube, Limbo, etc etc.), have a size requisite on a no-collided one-way wall (2x4 plastic sheet), or re-implement the anti-no collide rules so defenders are forced to engage. Media/Screenshots/Videos: See attachment below. How will this improve the quality of Aether?: Raiding has gone too far out of hand. Base attacking is only viable when you have either have an 8-bit golden gun or can luckily one shot. All of these screenshots were taken within one second of each other, and as you can tell, by the time my crosshair lands, or even remotely gets close, the defender disappears, rendering my attacks futile, whereas a defender would pop in, do a majority of damage, and pop away before repositioning, (or healing). In large bases such as this, it's very unfair towards raiders, especially those who don't often play FPS games to react to random locations players may be at (and also because you're in a large kill box with no chance to heal). Raiding bases is one of the key elements to DarkRP, and by abusing one-ways to such a wide amount is, for lack of better words, discouraging. Either allow the use of disallowed weapons that can engage enemies through walls, decrease the size of these one-way no collided walls, or re-add that anti-no collide rule.
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hey ya'll, icl i've been here before under a different alias, and at the time i was 16. now i'm 20. GOD does time just change a person. i'm not a very special fella. i don't try to be, i don't want to be. i sell guns on the market, i spend all my in-game money on more cases. as of posting, i am pres. 35 at lvl. 3999. soon to change. hopefully. anything's a funny moment if you record and press play. it's a video game for pete's sake. (no i don't know who the hell pete is.) a hit's a hit. do what you gotta do. if you're talking to me and i'm a hitman in the process, i would def start backing up some. i'm #3 in tetris but de-facto #2. yeah no that's about it bye.
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