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Enzo

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Posts posted by Enzo

  1. +1,

    • Former staff. Your staff app is quite detailed and gets straight to the point. 
    • Has a clear knowledge on the rules and how to give out proper staff related punishments. Although he has one warn on record in regards to RDM itself, he has proven that he’s also willing to learn from his mistake and move on.
    • Had no negative interactions with you prior to the creation of the staff app. He has showcased to be quite levelheaded which is just as much of an importance when being staff.
    • Love 1
  2. 47 minutes ago, Arestios said:

    Now this is what real taste is, y’all never tried A1 sauce?

    I'm the type of person who yeets A1 sauce, bacon bits, croutons, bread crumbs, broccoli, lobster / crab sometimes both, and jalapenos for an extra kick to the flavour. 

    • Dizzy 2
    • Surprised 1
  3. +1,

    • Extensive playtime and activity on the server.
    • Has showcased that he's extremely level headed which is just as an importance when it comes to becoming staff alongside with knowledge towards the rules and how to handle proper punishments in regards to staff related situations. 
    • Had no negative interactions with you prior to the creation of the staff app.
  4. +1,

    Low tier scamming and hopefully you've learnt something from this encounter.  Next time, you must always check the person's current ingame cash thru !placehit or hold tab and click on their name before going ham on said betting at hand. The fact that you were willing to bet 2B seems to good to be true / an offer to pass up which can easily lead to scamming. 

    • Like 1
  5. On a server I used to staff on, I did a fk ton of events that goes as follows:

     

    Non PVP:

    America's got talent GMOD Edition

    Death Run

    Scavenger Hunt

    Snipers vs Runners

    Race Cars

    Prop Hunt

     

    PVP:

    Jailbreak

    Hunger Games / Last Man Standing / Arms Race

    Quarantine Regen  (11 Rounds) (Inspired by one of Combat Arms' game modes under the same name)

    • 3 mins per round.
    • No Respawns.
    • Safe rooms are opened within the last minute of the round.

    Humans 

    • Survive or destroy all Infected.

    The Infected

    Host Infected

    • 3 players are randomly selected to be the Host infected.
    • Spawn with 750 HP & 2000 Armour.
    • Melee only.

    Normal Infected

    • Any human killed becomes a normal infected. (Suicide doesn't count)
    • Spawns with 300 HP & 500 Armour
    • Melee Only.

    Capture the flag     

    • 3 points, 2 teams

    Search and Destroy

    • 9 rounds , 2 teams,
    • Team X plants a bomb and defends it until it explodes.
    • Team Y prevents them from doing so or defuse it before it explodes.

    Team Death Match / Elimination 

    • Sniper and / or pistol only being the most popular restriction when it came to this.

    VIP Escort (Inspired by one of Combat Arms' game modes under the same name).

    • 2 teams 11 rounds  (NO respawns).
    • 3 minutes per round.
    • One player from the offense team is randomly select the VIP by the staff.
    • VIP are armed with nothing but their fists and a pistol. They're spawned in a confinement a bit further away from the offense team starting point as to which the offense team has to lockpick them out.

    Defensive team Win condition:

    • Kill the VIP (Ends the round). 

    Offense team Win conditions:

    • VIP survives and escapes to the designated escape route. 

        OR

    • All members of the defensive team are killed.

    BaseWars

    • 4 Teams (Blue, Red, Yellow, Green) min of 6+ players for each team.
    • Each team has a time limit of 10 mins to build.
    • Restrictions: No explosives and weapons that deals AOE, handcuffs, nightsticks, arresting.

    Raid the Admin base

    • All staff presented builds a megabase together (Suburbs / Industrial being the most popular spots)
    • NLR is disregarded. 
    • All Staffs only have 1 life and can't return after dying.
    • Restrictions: No handcuffing, arresting, and warrant raiding.

    Juggernaut

    • One staff members starts with a FK ton of HP and armour. 
    • Juggernaut's HP: 250k HP * the amount of participants in the event  & 100 Armour * the amount of participants in the event.
    • Whoever deals the killing blow to the juggernaut gets the reward.
    • Like 1
    • Cool 3
    • Surprised 1
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