Jump to content

Dildozer1

Premium
  • Posts

    252
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Dildozer1

  1. +1

    +Active

    +Mature

    +Decent app (Some answers are slightly off but can be ironed out through a trial phase

    -I don't know how you managed it, but you are missing a big chunk of the application. None of the general questions are in this.

    I'd be interested to see how you do as a Trial Mod

  2. I believe Jouaram has tested day and night cycles before but they haven't been kept due to performance issues. (Could be a different issue with them but I would assume performance issues combined with players complaining when we tried putting it into ret that they "wouldn't be able to see that well during night")

  3. Describe your suggestion: I've mentioned it before but:

    There should be a permanent health and armor dispenser in the lobby of PD (so everyone can access it.) 

    -Gets disabled when there are 2 or more people on the medic job.

    -Gives health/armor slower and at a higher cost

     

    There should also be a permanent attachment box at fountain

    -Gets disabled when there are 2 or more people on the black market dealer job

    -Double the cost ($5,000 instead of $2,500)

    How will this improve the quality of Aether?:

    People don't play medic often and because of that, there is no way to fill armor. It is annoying having to kill bind as police just to get my armor back after getting out of an RP Situation. I see no reason why we shouldn't do this

  4. Describe your suggestion

    Arresting needs a serious rework. I really hate having to gun people down all the time because arresting just simply is not viable in any way. In fact, it's more than just not being viable, it is extremely buggy and broken. 

    -Add a way to stun or incapacitate or handcuff someone

    -The "players with weapons out must be arrested from behind" is EXTREMELY buggy and makes it impossible to arrest people. (Refer to video below)

    -There needs to be much more incentive / rewards for arresting

    -People who are wanted should not need to be arrested from behind

    In summary, give a way to stun and handcuff people to allow for arrests to happen. If a player does not have a wanted status, it should be hard to arrest them until you get them in handcuffs. However, if they have a wanted status, they should NOT need to be arrested from behind.

    While I am on the topic, it would also be VERY nice if we added what people have been asking for and make it so when you hold C, you can see the current laws.

     

    ALL of these scenarios happened within an hour or two of playing. This is to showcase the horrible state that it is in. Hopefully this brings awareness and change to it.

     

    How will this improve the quality of Aether?:

    Playing CP is a lot of fun but gets ruined so much by the incapability and lack of tools to make arrests.

    Video #1 - Here I was directly behind Goldfishie and swung MULTIPLE times and could not have been more behind him. It kept spamming me at the bottom right saying I needed to arrest him from behind even though I was swinging at his spine. With how bad that is when they are standing still, IMAGINE trying to do that while they are moving.

     

     

     

    Video #2 - In this video, it shows yet another way you can very easily avoid arrest. If I had ANY tool at all to stun then he would not have made it to spawn. This should also be changed so that after damaging a player there is a cooldown before you receive spawn protection. Counter to this could be making it so that the arrest baton only works in spawn if a player is wanted.

     

    Video #3 - With how small dwarves are, it is damn near impossible to arrest them without a stun, let alone while they are moving. But it also shows yet another way anyone at all can EASILY avoid getting arrested.

     

  5. 5 minutes ago, Jouaram said:

    I agree with staff running Events each week in a more organized fashion but I don't understand the reason for the colored items/types of events, why would we not just run test events and run the ones that people have the best feedback to?

    Also, the items that switch between players would lose its flair after a week or two when people realize their time is not worth an item that disappears after a week.

    The reason for this would pretty much just be for players to flex it. They’d have the title of the best at _____ on aether. And I agree the item would lose a bit of value after some time but it’s not really about the item. We’d want the items to be cool for sure, but it’s more about what the item means / the title behind it.

     

    idk if that makes sense but yeah it’s more about what the item means than the item itself. If I have the red item I can flex and ppl will know that I won best pvp on aether.

     

    also these items wouldn’t be the only prizes, they’d win other things too this would just be the main thing. But it’s less of “look at my cool item” and more or “look at me I’m the best at _______”

    • Like 1
  6. Ok so basically I wanna do something it’s hard to explain but imagine we had a set of items of different colors. Whether they be fun seeps, cosmetics, anything. And the different colors represent something. Kind of like infinity stones to an extent where each color represents something. 

    Ex:

    -White item = Best builder of Aether (Building contest where each time it is held, they are given a random category/genre that their build must fall under. For example, if I say "Snow" then some people could build some snowmen, a cabin style house, gingerbread house/man, anything to do with snow. After 1 hour, they will be posted on the forums without names and the community will vote for the build they liked most.)

    -Red item = Best at pvp on Aether (Any type of competitive pvp event such as a gunfight style event I used to run where participants take turns entering a competitive style arena where they are both given the same guns to use and fight. But the arena's environment changes every pvp event.)

    -Blue item = Most talented of Aether (Talent show would be hosted once every other week)

    -Green item = Best movement on Aether (parkour/climb event where the obstacle or objective changes each time the event is hosted)

    We would host 2 of these a week on the same day, then the other 2 the next week. For example, Pvp and building event would both be on Sunday. Then a week later the following Sunday, the other 2 would be ran instead. So it would go Pvp and building one Sunday, then Movement and Talent show the next Sunday.  So if you win the pvp event, you win the red item (something like red flaming angel wings that look sick) anything to flex it. Then, you keep that item (untradable) until the next event is done to decide a new winner. So if I win those angel wings, they get removed as soon as someone else wins them the next week or 2. Then it repeats. So each item only 1 person can have at a time and you get whichever item you want by winning the corresponding event. Ex: Sunday Week 1: PvP and building event (red and blue items) Sunday Week 2: movement and talent show event (White and Green items)

     

    This would be great new content and would set in stone a plan for new consistent content every single week for players to look forward to. New content in the following aspects:

    -New items in-game

    -Events being done

    -Taking it to the forums such as polls for best builder will give the forums even more traffic

    -Something for players to consistently look forward to

    -Boosted player count for these events because they will be done every week on the same day so people will be in the habit of getting on for them.

     

    to any staff, I would be willing to build any of these events for you guys to use, and am also willing to assist in any way needed for making sure the event is ran well. I will do as much as I can but as a player my resources are limited. I can build and give advice/guidance on running each of them.

     

    If Jouaram needs me to supply the addons for new content we could add in as prizes for these, let me know and I can supply them. 

    • Like 1
  7. 13 minutes ago, Baby Man said:

    Sorry, i was not really sure on this but if king really needs be, ill put a rdmx1 in, but i think its not really worth it at this point.

    Like I said, I don't believe that an RDM x1 is warranted. But that's just my opinion. If the long distance rule applies on PD, then any mayor not in PD has permanent immunity and can survive indefinitely because if he were killed it would be RDM. Therefore, I think he was perfectly fine to kill the Mayor in a PD Raid.

    To sum it up I think you handled it well and made the right call. But there should be some clarification either that PD Raid can also be a Revolt (Meaning you're more-so just trying to kill the mayor and put an end to him and his laws). Or, he could choose to separate them and require separate adverts depending on which one who knows. But it would be good to clarify. Either way it's a grey area and just a small petty situation, I don't think even a verbal is deserved personally.

  8. If they’re friends and the guy didn’t complain at all, this report seems almost comedic. Did you attempt to reach out to unknown spy in anyway to ask why he did it or if he knew the guy? Seems like a simple 10 second conversation in game would solve this immediately. I do understand your concern though with seeing a staff member noclip and rdm someone. But in the future I’d recommend trying to talk or get a bit more into before jumping to that conclusion.

    • Like 1
  9. I mean it’s a bit of a tough one because I consider a pd raid to be more than just raiding the building. A lot of pd raids are also taking out the mayor. I don’t think long range applies when raiding the pd. Rather than just the building you wanna target the mayor. Now say the mayor isn’t in pd and is hiding somewhere. He’d basically have immunity and wouldn’t be able to be killed without it being considered rdm. 

    If you let the long range rule apply to pd raids (would be very stupid) then mayors hiding outside of pd become immortal. Pd raids are meant to be more of an event where players try to overpower the government. Announcing it could mean either a raid OR a revolt against the mayor. (We could change the rules so that there’s a difference between the two but currently they’re the same.)
     

    Besides, at most you would get out of this is maybe a verbal warning on Barack but considering I don’t think the rule should apply there, I don’t think he did anything wrong at all. You said he bullied you so if you gave proof of that there could be punishment for harassment but if not, I don’t see anything coming from this. This report seems petty and unnecessary. You’re reporting an rdm x1 (if they consider that rule to apply) on the forums which is weird to me. 

  10. I’m a bit confused, what exactly are you reporting him for? Bullying you? Or the isolated incident of him long range raiding? I don’t really get it

     

    either way you seem more upset with how the sit was handled / the outcome of the sit rather than the player doing it. Rather than a player report this seems more aimed at baby man for you being unhappy with how he handled the sit.

     

    @Baby Man if u could give info and simplify the situation 

  11. 1. Rape swep was removed because it is against the Garrys Mod rules so we can not replace it. Any type of Rape SWEP or equivalent, anything that is sexual makes Jouaram liable for it.

    2. +1

    3. Media player does not work, I've suggested it in the past and Jouaram tested it on the server but removed due to performance issues

    4. +1

    5. +1

    6. +/-

    7. -1 those are the absolute only tools a player can have to raid some insanely overpowered bases. Nerfing their only tools would be horrible.

    8. -1 this would cause a lot of performance issues

  12. 2 hours ago, King said:

     

    Evidence: The dude got banned for 4 hours earlier today something involving MRDM and a PW. No real proof but I'm sure the staff (I don't know who) who registered the ban will speak up

    If he got banned for 4 hours for MRDM and PW he's most likely filing an extension. Did you ask him if it is getting extended? Trial Mods only have a maximum ban time of 4 hours I believe

  13. Describe your suggestion: We need to either do something about entity bombing, or at least move one of the buildings so that the mayors office is not directly above a base. 

    Link To Relevant Addons (If Any):

    How will this improve the quality of Aether?: Police were all having fun and then the mayor got entity bombed through the floor so now there is no mayor and whenever they try getting a mayor, people just spam no so there is no way to recover from the incident. Rather, we should prevent it from happening in the first place.

     

     

     

     

    Base where it happened:

    (As you can see with the stairs, a 2nd floor was created to put the entity directly underneath the mayor's office and then killed us all through the floor.)

    38xtiy9.jpg

     

  14. +1

    +Active

    +Nice guy

    +Been in the community for a long time

    -Can come off as mingey at times

    -Forum activity could use some work. There's been a lot of things posted on the forums, just giving your opinion or feedback on anything is good for forum activity. Or giving feedback on people's staff apps.

     

    Considering you haven't done anything horrible and don't have any glaring quality that deserves an instant denial, I don't see any reason you wouldn't be given a shot through a trial phase. You have the activity on both in-game and discord. I'd like to see what you do with an opportunity given to you. Any kinks can be worked out through the trial phase and if not, failing the trial phase is always an option. Good luck

    • Like 1
  15. 1 minute ago, UnclearCrowd said:

    These seem like cool ideas, but I feel like the server should stay a bit realistic. Like not totally because its a game, but a lot of other servers have no realism and it just gets boring.  Also we need to account for new players, as much as I would love to have more hp or more speed. That poses and unfair advantage to newer players which can get really unmotivating. (I know from experience)

    Some parts of it seem awesome though, like the job changes, and some of the skill tree (The perks for meth or printers). Thanks

    Yeah that's why the HP and speed buffs are very minimal. That's why I tried to make the skills in the skill tree not OP to where they'd give a huge advantage over newer players, just more of a quality of life upgrade or a boost in their progression. And like I said before, these are just raw ideas so anything that doesn't fit well in the skill tree like HP or speed can be removed 🙂

  16. 13 minutes ago, GoldFishie said:

    Hmmmm. I dunno about the basing rules you propose the first one is already a rule. The second one isn't terrible but I think just a max number of turns like on ret would be best. And third one isn't hard to counter and people raid through it easily all the time.

    • One-way shooting window fading doors that activate transparent/not-one way can be shot through once activated.

    It's not a rule. The rule says that you CAN shoot through one way shooting windows while they're faded

  17. For around 3-4 years now I've enjoyed working with people and coming up with ways to better the server and make potential improvements. One of the great things about Garry's Mod is that there's always ways to improve and expand no matter where your server stands. This will be a long list and hopefully these are taken seriously because this is going to take a very long time to make. ALL of these ideas are my own and they are obviously open to be changed. These are just raw ideas. I've been having fun on Aether as a player so I would like to do what I can to take Aether to the next level.

    This is a very long list so please read all the way through and scroll all the way down.

    Skill Tree:

    Starting off strong, this is something I have talked about with Jouaram in the past that I think would take Aether to the next level entirely. I personally have never seen a DarkRP server with this system and this could make our server shine bright amongst the others.

    The skill tree would make levels meaningful. As you level up you receive skill points and if you reach level 100, you are able to prestige. These buffs would vary so refer to my list below.

    What does prestiging do? Prestiging would be achieved after reaching max level and would allow you to start over back at level 1, but with an additional permanent buff. For example:
    -Prestige 1 = Permanent +5 HP

    -Prestige 2 = Permanent +2 Speed

    -Prestige 3 = 5% permanent increase in money earned

    ETC.

    What would some of the skills be? Well the way the skill tree would work, there would be different categories to invest your points into such as a Vendor skill tree, a Government skill tree, a Criminal skill tree, a Medic skill tree, ETC. Starting off at tier 1, the skills in that tree would only cost 1 skill point. As you move up, you would get to stronger abilities that require more skill points to acquire. For example, the best skill in a skill tree may cost 5 skill points to purchase after also getting the 3 skills below it.

    Skills in the skill tree:

    (All skill trees would have areas in them that would give universal things such as +2 speed, +5 HP, ETC.)

    *Medic:*

    Medical Expertise - Top of a medic skill tree (As medic/swat medic / crazed doctor you can purchase bacta grenades which can be thrown for Area of Effect splash healing)

    Juggernaut - Spawn with full armor each respawn (Top of the skill tree)

    Born to heal - Each tick of health that you heal has a 25% chance to double that tick of healing due to medical experience

    Rejuvination - If you have not taken damage for 5 seconds, you start to passively regenerate 2 HP every second.

    *Combat:*

    Survivalist - Last Stand (Top of the combat skill tree, when you get killed you get knocked down and after 5-10 seconds if no one finishes you off, you stand back up with 10 HP)

    Melee Enthusiast - All weapons swing 1.5x faster

    Melee Agony - All melee weapons apply affliction after a successful hit causing an additional 10 damage per second for 3 seconds

    Quickdraw - Switch weapons faster ( Can help switching between weapon and handcuffs / arrest baton / lockpick)

    Grenade Specialist - (Top of the combat tree most likely) Flashbangs no longer collide with props allowing you to flashbang the inside of a base

    *Government:*

    Criminal Justice - Top of CP skill tree See wanted players through walls as they glow with a red auora

    Crippling Power - Each bullet you shoot has a 5% chance to slow a player's movement for 2 seconds

    Power in Government - The mayor's vault fills up 10% faster while playing mayor due to you having connections

    No I in team - Weapon packages you purchase for your government as mayor come with randomized attachments on them

    Officer of the Month - Gain an additional 30% XP for every wanted person you arrest

    Brotherhood - When an officer gets damaged, other officers can see their red aura through walls briefly for 1 second before it disappears. (If you kill a cop, get out before backup arrives.)

    I'm Onto Something - Contraband Scanner range increased by 10%

    *Job Specialist:*

    Weapon Specialist - Weapons you spawn as a gun dealer can come with attachments on them / some attachments unobtainable (Top of the skilltree would be good for gun dealers)

    Hobo Champion - 10% increased chance for loot to spawn while searching dumpsters

    Meth Head - 5% chance for each meth that spawns to get lucky with a perfect batch doubling the money of that one tip jar (When they pick up the 1 jar it would count it as 2)

    Meth Heat - 25% Less likely to have your equipment explode

    Bitcoin Specialist - Each time you collect from your bitminers, you receive an additional 20% XP (Great way to XP farm)

    Eagle Eye - (High on the skill tree) While on a hitman type job, you will see your target glow red through the walls one time every 5 seconds.

    Track Star - While on the dwarf job your speed is increased by 10%

    Loyal Worker - The more items you fix within a certain time frame, the more likely you are to receive an additional 50% XP for fixing parts of the city as a city worker

    Hotel Frenzy - For each door owned by another player in a hotel you own, you gain an additional 10% XP per player every 1 minute

    Night Club BOOMIN - Gain an additional 5% XP for each player in your night club.

    *Crime:*

    Printing Expertise - Money printers have a 10% chance to malfunction each tick and print twice the money for that tick on that printer

    Power to the mob - As mob boss you gain an additional 10% XP for each player in your mob, and each player that is in the mob gets 5% additional XP for each player

    Black Market Efficiency - Each item you purchase as a black market dealer has a 10% chance to give you a 10% discount on the item you purchased due to efficiency allowing you to make more profit on purchases

    Grubby Hands - As cigarette smuggler, each time you die you have a 40% chance to only drop 50% of the cigarettes you are carrying after dying

    Rage - While lockpicking or keypad cracking, you enter rage mode and all damage taken is decreased by 50% until you stop lockpicking/keypad cracking

    Defensive Authority - While playing as a guard, you deal 10% extra damage when attacking someone who is on a property you own (Has to co-own the door)

    Professional Banker - As banker you can spawn a booster similar to police scanner except for every printer inside of the booster, the printing speed gets increased by 5% for each printer inside (so if you use a banker, your printer will make more money)

    Born to be an Assassin - Awards an extra 30% XP for killing a player from behind.

     

     

     

    Raiding/Basing:

    This has been a massive problem with Aether since the beginning. We try very hard to deter from having a long constitution of basing rules so that leads to unfun and stale gameplay when it comes to defending or attacking a base. I have always preached that we should encourage but not force people to play in a certain way. I have always believed this can be done with utility. 

    However there are still 3 crucial rules that we need to add to contribute to a more fun experience.

    -No one-way shooting windows. If you have any type of shooting window, you must be able to see through both sides.

    -If you have a turn in your base, it must lead to a keypad door or an exit. (No turns that lead to more turns.)

    -You may only have no-collided props in RP Only bases. People running back and forth through no collided props, particularly one-way nocollided props, is insane and shouldn't be a part of any meta in any video game. Extremely unbalanced and overpowered. It also just doesn't make sense to have in a base.

    That means if people want turn bases, they can have 3-4 turns max which is still strong, but counterable and not completely broken.

     

    Utility:

    EMP Grenade (0.004 MB)https://steamcommunity.com/sharedfiles/filedetails/?id=1775203882&searchtext=emp+grenade

    This is already in the server as I requested but nothing has been done with it. This is a utility where once it detonates, it does 0 damage to players but opens up any type of fading door. It is FULLY customizable for Jouaram to edit the range it opens doors and duration in which it opens doors. This would be a good counter mainly for chucking it at shooting windows so that defenders don't have the button advantage. The window would stay open for a period of time.

    Solrob's Grenades (1.6 MB)https://steamcommunity.com/sharedfiles/filedetails/?id=1926304694

    This addon includes all of the following grenades:

    Antigravity - Makes things float and then fall to the ground.
    Bounce - It bounces.
    Cesium - Explodes in water. Not needed
    Cluster - Makes a cluster of explosions.
    Energy - Disintegrates things. Not needed
    Flare - Hold or throw to emit light. Not needed
    Homing - Flies to an NPC or player and explodes. Not needed
    Impact - Explodes on impact.
    Incendiary - Sets things on fire.
    Lightning - Electrocutes things.
    Mine - Sticks to a surface and explodes when somebody walks near it.
    Orb - Shoots some combine orbs. Not needed
    Radiation - Emits radiation for a while before disappearing.
    Repulsion - Launches nearby objects.
    Shot - Shoots a bunch of bullets in a sphere. Not needed
    Singularity - Pulls nearby objects in and explodes.
    Sticky - Sticks to objects and explodes.
    Stun - Spins anybody nearby around and stuns NPCs. This is a very very good grenade to add. When hit with this grenade, it is a stun grenade. So it moves your crosshair straight down at the floor but you can instantly look back up. It essentially is just a VERY short stun duration that distracts enemies.

    (All of these amazing grenades for only 1.6 MB is an absolute STEAL. Some great Are of Effect grenades as well so you can control an area or choke point.)

    Cluster Charge and ADS (3.6 MB)https://steamcommunity.com/sharedfiles/filedetails/?id=1841295723

    Here is a video that demonstrates it if you are more of a visual learner: https://youtu.be/CKPb-i6285E

    Basically, this is Fuse's ability from Rainbow Six Siege. You put it on any wall or door and it will shoot grenades out on the otherside. AMAZING for breaching. You can use it on the ceiling above their base, the wall outside, underneath, anywhere.

    But that's OP!  - It would be if there were no counterpart, however this amazing addon ALSO comes with a Jager device. This device when placed, will destroy any grenade thrown in its vicinity. If you place these smartly around your base, it will completely disintegrate around 3 grenades before the device gets destroyed and disappears. This means, although it won't block ALL grenades, it will block enough for you to be aware that they are using grenades, and allow you to reposition.

     

     

    Events:

    -Make the Event Crate give XP, Aether Bucks, and a random crate. Instead of having an OP crate that has every good item that is in the game, have it just give them a random crate that is currently in the game. For example, I press E on the event crate and get XP, some Aether Bucks, and a Vape Crate. And next time it gets me the XP, Aether Bucks, and an Aether Crate instead. Who knows, anything to make it more reasonable. Also getting XP from events is a great way to give XP.

     

    -I've suggested before, the code used that colors players for the event participant jobs, is very bad. It's SUPER buggy. Any time a player respawns they lose their color or change their color to the other team. (EX: If I die as a red event participant, when I respawn I will still be on the red job, but will be colored blue.)

    Here is a GREAT addon that includes different colored halo player models that would be 10x better for events. I personally went and checked their hitbox and the hitboxes are normal, overall a great replacement for these event jobs. Also MUCH more color options for if we run a 3 person royale or anything where there's more than 2 teams. 

    https://steamcommunity.com/sharedfiles/filedetails/?id=928875786&searchtext=Red+vs+Blue

     

    -Here is an addon that would be absolutely AMAZING for events. These utility pads, you walk over them and they give you the coordinated utility. An ammo pad will give a player max ammo for the weapon they are holding, a health pad will heal a player for 100 HP, an armor pad will give some armor, the speed pad will give the player a slight speed boost for 3 seconds, the jump pad will give the player increased jump height for 3 seconds, ETC. These effects work amazing and I've done a lot of testing myself. The file size is small and these would be incredible for events. Possibilities are endless.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2178329496&searchtext=utility+pad

     

     

    Jobs:

    These are a list of jobs that I came up with. (Some were put into production for Retribution but the server ended before we could finish producing them.)

    Lone Ranger - This jobs has amazing utility as ex military who was dishonorably discharged and now works alone. While on this job, you physically can not join parties or team with anyone. You are on your own and can raid, steal, mug, kidnap, any criminal activity. (Equipment spawned with: Pro lockpick, Pro keypad cracker, M107, EMP Grenade, MP7, Mug SWEP, medical syringe [Refer to job changes below, Medical Syringe should be nerfed.])

    Model: https://steamcommunity.com/sharedfiles/filedetails/?id=1129501756&searchtext=armor

    Bounty Hunter - This is another hitman type job with a twist. You do not get your bounties from players. Instead, there is a board with automatically generated bounties for you to collect. Anyone can view the board to see who there is a bounty for and how much the bounty is. As a Bounty Hunter, you will check the board for these automated bounties and when one appears, you go for it.

    Model: https://steamcommunity.com/sharedfiles/filedetails/?id=218868084&searchtext=heavy

     

     

    Job Changes:

    Swat Medic and Medic both need an armor kit given back. They should also be able to heal for more than max HP. EX: If max HP is 150, they should be able to heal up to 175. and if Armor is 100, they should be able to give up to 125. On top of that, their healing should be given at a slow rate so that you have to be out of a fight and a bit more vulnerable while healing. No left click with an armor kit for an instant 50 armor. Make them very slow and overtime.

    On top of that, Medical Syringe and Medical Vape are brokenly overpowered. It needs a massive change.
    I propose: Make it give 50 HP and then the other 50 they gain through the passive healing of 2 HP per second BUT if they get damaged, they lose that heal over time buff from it. It will ALSO be consumed on use. If you have the permanent version, you spawn with it but after you use it, you do not get another one until you respawn. 

     

    Medic jobs are useless when they get outhealed by EVERY single other heal in the game even though their entire purpose and priority is to heal. They are useless. The ONLY types of heals that should be in the game, are slow heals that require you to be vulnerable while using. And should not be able to compete with the heals provided by professional medics.

    I have a bind for the syringe and a bind for a knife so literally in the current meta, I can syringe spam to survive absolutely anyone shooting me, then just stab them. When any gun in the game is outclassed by a syringe and knife, that is sad and boring.

     

    Grapples need a serious nerf. - Max velocity with grapples needs to be cut in half maybe more. Grapple can not only get you places that people without them can't get to, but they also allow you to fly at lightspeed. If you max out the velocity so that they can't go that fast, grapples will still be MUCH faster than walking on foot but won't be insanely overpowered. You should move MUCH slower while grappling. Shooting at someone then having them be across the map in 1 second because of how OP grapples are is very frustrating and shouldn't be in the game. Make it so grapples get you to high ground and make you faster than people on foot, but kick it down 100 notches bro

  18. +1

    The way you're responding to some of these makes it questionable because I can without a doubt see you butting heads with staff members, especially higher ups who tell you what you are doing is wrong.

    However, you seem pretty mature outside of that and a trial phase is where everything will come to light.

     

    Rather than saying "If", "You might", "Maybe", etc, trial moderators are looked at closely and the whole point of a trial phase is seeing what you do with an opportunity. All of these "potential" problems will shine like a night light if they arise during your trial phase. I think the best thing is to put people into a trial phase, and see if the suspected problems illuminate during that period. If they do, it is easy to deal with.

    • Love 1
  19. 2 minutes ago, BigSexyJanet said:

    VVVV

     

    I had waited a while before removing the base to see if he did, and it was not removed, so as it was an illegal base where he had no intent on fixing it and instead arguing it was removed.

    What you stated where you quoted yourself, that is completely false. There have been numerous instances where I came to Jouaram about questionable bases that were grey areas but considering they were not directly against the rules in any way, 100% of the time we let the base stand until clarification was made or rules were updated. Throughout Ret and Aether we have never punished the player base for taking advantage of "Grey areas" that we created ourselves. That is our problem we created that when they abuse it, they point it out to us and it gets fixed.

     

    As for the last part of what you said, I meant patient in terms of coming to any sort of conclusion before deciding whether the base is illegal and getting confirmation if it is a unique scenario where you need help.

×
×
  • Create New...
Reach out for any assistance, if you cannot find a method of communication here reach out on the Forums. Email - [email protected]