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AetherNetwork Rule Updates


Jouaram

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Updated Police Department Rules: 

  1. The Mayor can approve of up to 2 tolls around the map. 
    • The tolls must have an accessible keypad that is not more than $500,000 in cost.
    • Tolls are able to be built on any land other than someone else's owned property. 
    • If a player intentionally skips the toll you can make them wanted and then take action.
    • If there is no Mayor there can be no tolls. 
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  • 1 month later...

Updated Kidnapping Rules:

  1. Kidnappers must offer a valid ransom to kidnapped players if they are left alone for any amount of time, if the Kidnapper does not offer a ransom whilst leaving the player alone the kidnapped player can suicide and end the gameplay interaction.
    • (This rule has been clarified to allow kidnapped players to suicide if they are not given a ransom whilst not being interacted with by the kidnapper.)

Updated Basing Rules:

  1. You must have your shoulders and above visible and damageable when shooting at raiders and raiders must have their shoulders and above visible and damageable when shooting at basers. 
    • (This rule's wording has been changed to 'shooting' instead of 'damaging' so players who are shooting RPGs/Grenades etc can shoot them then unpeak whilst it explodes/damages.)
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  • 3 months later...

Updated Raiding Rules:

  1. You cannot raid stick your own/your friends entities for profit, if you are switching jobs let the entities delete. 
  2. When a raid has been initiated on your base with an advert you are not allowed to loot/touch your raidables until the raid has concluded. (Reverted)
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Updated Kidnapping Rules:

Kidnappers must offer a valid ransom to kidnapped players if they are left alone for any amount of time, if the Kidnapper does not offer a ransom whilst leaving the player alone the kidnapped player can suicide and end the gameplay interaction. 

CHANGED TO -> 

Kidnappers must offer a valid ransom promptly after having the kidnapped player secured, the only exception would be travelling to a base/location - however kidnappers cannot deliberately travel unnecessarily to delay giving ransom.

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  • 3 weeks later...

Added IRL Trading Rules: 

IRL Trading

  1. The ability to trade for IRL on Aether is a privilege and should be treated as so - the ability to partake in IRL trading can be revoked at any moment. 
  2. IRL trading posts should be as clear & straightforward as possible - you are allowed to take offers but never try to get a price you know is unreasonable once you realize somebody is ignorant to the average price, especially if you have sold that item or currency before. 
  3. IRL trading posts should be posted in the Discord trading channel, leave IRL trading out of the in-game advert/OOC or anywhere invasive - discussing this in private is fine but do not go out of your way to bug people selling things if they haven't asked. 
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  • 4 weeks later...

Updated Various Rules:

Raiding Rules

  • Any toll-like builds whether it's from the Mayor, Casino Manager or any other job that is using a paid keypad to give access to an establishment/location can be lockpicked at any time & do not count as an actual raid. 

Raidable Basing Rules

  • If you are being raided you cannot rejoin to avoid the raid and must wait until it concludes.
    • CHANGED TO 
      • If you are being raided you cannot leave, build or destroy your entities until the raid has concluded.
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  • 4 weeks later...

Updated RP Only, KOS and Building Sign Rules

  • If you are building somewhere other than a ownable base then you cannot have a KOS sign and can only KOS players for raiding your building. (Removed)
  • KOS signs can only be placed at your base's entrance and can only be enforced once the player is past the sign, the sign must be clear and visible. (Updated in green)
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Updated Raiding Rules

  • Your raid cooldown is 30 minutes per base, this cooldown starts from your raid advert. -> Updated To:
    • You have a 30 minute cooldown from your raid advert before raiding the same base again.

This was always how it was intended to be, but the wording was a little off and confusing. 

 

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Updated Building Rules

  • -> Updated:
    • Raidable bases can be made anywhere other than on or above the street, sewer walkways, non-dead end tunnels or fountain.
    • If building in the street or sidewalk there must be a clear accessible way to get past the base, and it must not block any public entities this also applies if building in any type of tunnel  that is not a dead-end. 
    • RP-Only bases can be built on property you own, or areas that you are first to claim. 
  • -> Added
    • The only exception to building on/above the street is to slightly extend your sidewalk entrance to make it 2 player wide, if necessary. 
  • -> Removed
    • The only exception to building on the sidewalk is to create rooftop access, decorative non-obstructive props or if utilizing mob-based jobs (see below).
    • These mob mega-bases can utilize building on sidewalks as long as they own the property of where they are building and it does not block off any part of the map or public entities. 

Updated Kidnapping Rules

  • -> Added
    • Hostages can be kept for up to 10 minutes and can kill themself if kept for longer than 10 minutes.

Updated Mayor Rules

  • -> Added
    • You cannot utilize RP Only or Building bases to avoid being raided/killed. 

What does this change? 

  1. Bases can now be built on sidewalks and utilize shortcuts around the map as entrances such as the elevator - you still cannot build raidable bases in/blocking non dead end tunnels.
  2. The Mayor can no longer stay inside of RP Only bases and may be demoted if caught. 
  3. The kidnap rule was updated so that players can kill themself if kept longer than 10 minutes, due to the current kidnap system not auto executing when kidnapped. 
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