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AetherNetwork Rule Updates


Jouaram

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Updated Police Department Rules: 

  1. The Mayor can approve of up to 2 tolls around the map. 
    • The tolls must have an accessible keypad that is not more than $500,000 in cost.
    • Tolls are able to be built on any land other than someone else's owned property. 
    • If a player intentionally skips the toll you can make them wanted and then take action.
    • If there is no Mayor there can be no tolls. 
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  • 1 month later...

Updated Kidnapping Rules:

  1. Kidnappers must offer a valid ransom to kidnapped players if they are left alone for any amount of time, if the Kidnapper does not offer a ransom whilst leaving the player alone the kidnapped player can suicide and end the gameplay interaction.
    • (This rule has been clarified to allow kidnapped players to suicide if they are not given a ransom whilst not being interacted with by the kidnapper.)

Updated Basing Rules:

  1. You must have your shoulders and above visible and damageable when shooting at raiders and raiders must have their shoulders and above visible and damageable when shooting at basers. 
    • (This rule's wording has been changed to 'shooting' instead of 'damaging' so players who are shooting RPGs/Grenades etc can shoot them then unpeak whilst it explodes/damages.)
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  • 3 months later...

Updated Raiding Rules:

  1. You cannot raid stick your own/your friends entities for profit, if you are switching jobs let the entities delete. 
  2. When a raid has been initiated on your base with an advert you are not allowed to loot/touch your raidables until the raid has concluded. (Reverted)
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Updated Kidnapping Rules:

Kidnappers must offer a valid ransom to kidnapped players if they are left alone for any amount of time, if the Kidnapper does not offer a ransom whilst leaving the player alone the kidnapped player can suicide and end the gameplay interaction. 

CHANGED TO -> 

Kidnappers must offer a valid ransom promptly after having the kidnapped player secured, the only exception would be travelling to a base/location - however kidnappers cannot deliberately travel unnecessarily to delay giving ransom.

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  • 3 weeks later...

Added IRL Trading Rules: 

IRL Trading

  1. The ability to trade for IRL on Aether is a privilege and should be treated as so - the ability to partake in IRL trading can be revoked at any moment. 
  2. IRL trading posts should be as clear & straightforward as possible - you are allowed to take offers but never try to get a price you know is unreasonable once you realize somebody is ignorant to the average price, especially if you have sold that item or currency before. 
  3. IRL trading posts should be posted in the Discord trading channel, leave IRL trading out of the in-game advert/OOC or anywhere invasive - discussing this in private is fine but do not go out of your way to bug people selling things if they haven't asked. 
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  • 4 weeks later...

Updated Various Rules:

Raiding Rules

  • Any toll-like builds whether it's from the Mayor, Casino Manager or any other job that is using a paid keypad to give access to an establishment/location can be lockpicked at any time & do not count as an actual raid. 

Raidable Basing Rules

  • If you are being raided you cannot rejoin to avoid the raid and must wait until it concludes.
    • CHANGED TO 
      • If you are being raided you cannot leave, build or destroy your entities until the raid has concluded.
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Updated RP Only, KOS and Building Sign Rules

  • If you are building somewhere other than a ownable base then you cannot have a KOS sign and can only KOS players for raiding your building. (Removed)
  • KOS signs can only be placed at your base's entrance and can only be enforced once the player is past the sign, the sign must be clear and visible. (Updated in green)
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Updated Raiding Rules

  • Your raid cooldown is 30 minutes per base, this cooldown starts from your raid advert. -> Updated To:
    • You have a 30 minute cooldown from your raid advert before raiding the same base again.

This was always how it was intended to be, but the wording was a little off and confusing. 

 

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Updated Building Rules

  • -> Updated:
    • Raidable bases can be made anywhere other than on or above the street, sewer walkways, public tunnels or fountain. 
    • To:
    • Raidable bases can be made anywhere that is not fully blocking sewer walkways, public tunnels or fountain. 
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  • 6 months later...

Updated Police Department Rules: 

  1. Illegal activity must be followed by an arrest unless the player is wanted or raiding.
    • If you witnessed a crime/law being broken but it is not actively being broken you should make the player wanted and then pursue them. 
      • If the player is wanted or raiding you can choose to KOS them or arrest them. 
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Updated Basic Rules: 
Keep any political/racist/hate speech/toxic/excessive NSFW behavior and words out of the game, Forums and Discord.
Changed to:
Keep any derogatory/racist/sexist/toxic remarks & behavior targeted at other players out of the game, Forums and Discord. Excessively malicious & intentionally disruptive derogatory/racist/sexist/toxic behavior is disallowed in all cases. 

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  • 3 months later...

Building Rules Update & Overhaul

  1. When basing with other players you must be in a party with them for them to be able to defend the base.
  2. Bases only require 1 working entrance.
  3. You can own 1 raidable base which should not include multiple buildings.
    • Apartments and other large buildings that include multiple rooms count as 1 building if they have an ownable front door.
    • You are allowed to own an extra base/building for RP-Only purposes but it must not attach to or benefit your raidable base in any way. 
    • Your base boundaries are from your front door up to the start of the sidewalk, if the sidewalk is right outside your door you cannot build outside.
    • Basing on roofs is allowed, however all props must be within the roof boundaries with the exemption being a visible ramp that leads up to the entrance of the base. 
    • Alleyways can be built in and used as a defense if it follows the width and height rule and is owned by your base.
  4. Your base must have a distinct path that raiders can follow with no misleading/eyesore colors, materials or effects.
    • Props and fading doors cannot have completely clear or invisible materials/colors.
    • Your base’s path must be at least the width of plate150.mdl & allow a full, uninterrupted jump without any movement buffs.
    • A full sprint run through your base start to finish with no doors should take no longer than 20 seconds.
    • Your base cannot hinder the movement of the raider in any way including but not limited to forced crouching/jumping/falling.
    • If the room inside your base does not meet the height requirements you must utilize the full height of the room.
  5. You can have 3 Keypad-Controlled fading doors & 3 Buttons in your base.
    • Your Keypad & button controlled fading doors must be raidable with all raiding tools.
    • Buttons must be set to toggle.
    • Raiding tools include lockpicks, keypad crackers, battering rams, EMP grenades or any other type of breaching tool.
    • You can only make the raider crack each keypad you have 1 time each to get in and 1 time each to get out. 
  6. Your base can utilize a maximum of 9 turns, a U-turn counts as a single turn.
    • If you are uncertain whether your base has more than 9 turns or not, stand at the start of the base walk in and go keypad to keypad, every turn/u-turn that is forced by props counts towards the 9 until you're fully inside of the base.
    • If your path forces the player to use a ladder this counts as 1 turn.
  7. Raiders/Defenders must have at minimum their shoulders and above damageable & visible when using weapons.
    • You cannot utilize any special weapons which have an entity linger during raids or base defenses. 
    • One-way props are not allowed to be shot through.
  8. No-collided boxes that give you 'invincibility' by standing inside are strictly forbidden in all cases.
  9. Fences cannot be materialised with any material other than the wireframe material. 
  10. If you're basing you and your base members cannot destroy raidables whilst a raid is ongoing.
  11. The Police Departments and Bankers bases can use as many keypads as the tool lets them.
    • Only PD members can base inside of PD.
    • Only Bankers and Bank Guards can base inside of the Bank. 
  12. RP-Only bases do not have to have a valid entrance for raiders as they cannot be raided.
  13. If your build is intentionally obnoxious and an eyesore with no RP benefit it may be removed.
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  • 2 weeks later...
  • 2 weeks later...

Updated Basic Rules

From:

  1. If players steal your items inside of a building you can KOS them, if you are intentionally getting players to steal items to KOS them this is baiting and would be considered RDM.
    • Items in public are up for grabs and cant be defended.

To:

  1. If players steal your items inside of a building you can KOS them, if you are intentionally getting players to steal items to KOS them this is baiting and would be considered RDM.
    • Items with inherent value (raidable/sellable) may be stolen from the public and cannot be defended.
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