Suggestion: Make restraints that kidnappers have do 1 damage.
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How will this improve the quality of Aether?: In the rules there's nothing I can find that states you can kill someone if they attempt (but don't succeed) a kidnap, but it's pretty accepted that you're allowed to kill them. There's a few reasons I think it should do 1 damage. For one, it will make it more clear to the player being kidnapped, right now if you don't have audio you can't even tell that an attempt was made. For two, it would make it more clear in the staff logs. And lastly it will make it clear that they're allowed to kill them (as again, it's not clearly stated in the rules, unless I'm blind)