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By mintytides · Posted
+/- , seeing noah's point here, i think a good compromise could be the movement sweps being disabled for a small amount of time in exchange for a natural speed buff given right after mugging (and maybe kidnapping too) to make it easier for the mugger to escape but not impossible to pursue them -
By NoahCraftFTW · Posted
-1 I get the entire basis behind this, and it's being combatted by the swep effects not being available for a set amount if you're damaged. The issue is a lot of this server has very significant time invested which means high/over powered weapons. That means unless you have something comparable it removes mugging entirely. -
By mintytides · Posted
-1, they're no-collided to make it easier for bankers to get them from players, you can still organize them just fine with them being no-collided
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